I played a druid and monk as my two mains on live since day 1, and here.
May not be the "best" choice for a normal everyday XP group, but a good druid can definitely hold their own if played correctly. I won't go into details, or give you examples of a druid with a VP robe and their healing efficacy as it doesn't apply to your every day druid you will run across looking for XP.
Semi off-topic, being these are raid and not group oriented but someone's gotta stick up for the druids and their usefulness.
Druids in the raid scene are irreplaceable, so don't give up if you have plans on raiding:
NS is better than Hero (everyone loves the regen, but sham/necs need to have it).
Group resists save tons of time/mana.
Patch healing MT and keeping your group alive.
Against a weak to fire mob (Hosh, gore, etc) druids can do some mean DPS AND heal themselves if they need to. Chain nukes for 1150 add up very quickly when a mob has 32k hp. Also, Breath of Ro debuffs their AC/FR even more while doing 103 a tick, stacks with all debuffs.
Porting for quick mobilization.
Kiting adds in places like Sky, VP and juggs in trak engages.
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-Happyfeets/Crappyfeet/Crackyfeet/Abraham, TMO
The Plague of Fennin Ro

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