Quote:
Originally Posted by YendorLootmonkey
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I think a lot of it was that there needs to be a balance between server population and number of available zones per hunting level range. .... If you make too much content available, you spread everyone out, it's harder to find groups, and you spend more of your play time looking for groups or attempting to solo, and it just gets old. However, if there's not enough content available, zones are jam-packed... you might be able to find a group easier, but good luck getting a camp or just 2-3 spawns for your group to pull for XP.
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BINGO! I think we're experiencing both right now - jam packed zones like Oasis, Guk, and Unrest, and very quiet zones like HPH and RunnyEye... with server population pushing 1000 I think we'd see all zones be getting big licks, at least til Kunark spread everyone out again....
Stopping this server at Velious may be a perfect ratio, or even a little on the "too many zones" side, but it'll be interesting to see what server population can be sustained.
I really don't see any issues with linking in some custom content for the high end game like other Planes, but keep them similar to Hate or Fear where you need magic to get there, or at least a special gateway... but to avoid polluting the server economy I'd split the server (Project 2010?) and let people decide which one they want to play on. Hopefully we'll be pushing the limit of players on one server and need a split anyways
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Regards,
Mg