Thread: Game Mechanics: Two hand weapons not working on pets
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Old 03-20-2012, 06:52 PM
username1337 username1337 is offline
Aviak


Join Date: Feb 2012
Posts: 73
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Quote:
Originally Posted by Runeblade [You must be logged in to view images. Log in or Register.]
more evidence that the nerf of "it's classic" is applied completely arbitrarily
Agreed. We came here for a classic experience! Removing the "no-pet" tag off the weighted axe IS CLASSIC.

When classic features are chosen arbitrarily then the whole argument that developers here are trying to recreate a classic server is rendered null. While it's true that some features are technically "hard" to implement due to not having classic codebase and developer time being limited, this specific feature is clearly an easy fix.

Of course, the world keeps spinning on P1999 as people give up but it's still nevertheless shitty to advertise as recreating classic and then arbitrarily deciding that a classic feature shouldn't be implemented because "pets are already too strong".

Pets have undergone numerous nerfs since the start of the server - worst one being stealing XP. Allowing this classic feature now would only increase pet damage and make it easier for pets to steal XP.
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