Dot mobs, keep regen/chloro ticking, and keep buffs up. Nuke when you can. Druid nukes are roughly comparable to Mage nukes, so your damage output shouldn't be horrible (it won't match a Mage, as they have pets and you have dots, but dots rarely tick full-duration in groups).
If there is not a cleric, you can honestly keep a group going just fine, but you're vastly helped out if a shaman comes along, too.
The best parts of being a druid are the intangibles. You can bring so much to a group that there really is no reason to every turn a druid down.
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