aggro just seems so fickle, like its hanging on by a thread at any moment and any proc or large attack snags it immediately, as if tanks can't generate enough overall hate even if we let them beat on something for a while, and it's largely based on snap-aggro abilities (procs, spells, taunt when they lose aggro etc)
we can work around it, but does that really make a good gaming experience? meh..
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