Quote:
Originally Posted by YendorLootmonkey
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I think it might be a troll because:
1) a rez clicky is the single most valuable epic to a guild that raids
2) a druid is not sitting there clicking air trying to turn in a quest item first with X other clerics
Thus, it made sense to work together and hash out a Ragefire rotation.
Yeah, a lot of the other epics have bottlenecks of 96-hour window mobs too. The frustration is also created because EVERYONE WANTS THEIR EPIC NOW NOW NOW, and we know exactly what to turn in where in order to get them, whereas in Live this took weeks/months to figure out in some cases.
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Right, I see your point - clicking air for a 72 hours is a ridiculous waste of time when it's essentially random who "wins", so it should be rotated. I just feel that competition over VS has gotten absurd in a similar way - seeing 30 people from a single guild in zone at all times is kind of discouraging for anyone wanting a shot at the mob (especially since it's also an epic mob). When it gets closer to the end of VS's window the poopsocking gets even worse. This is probably more of a reason that the raid rules need to be changed than it is a reason to rotate, but still I think you can see our frustration.
And I know this is a bit unrelated, but it's bad for the project as a whole to only have two guilds engaging most of the content since that means less people can report problems with the encounters. I know that it wasn't until our first attempt on VS that anyone reported the bug with rune not stopping innate procs. Supposedly before then his lifetap was resistable, which is also really bad and wasn't reported until more guilds started getting attempts on him. I'm not saying VD or TMO purposely keeps bugs secret, just that when less people experience the content, less people can report problems with it. That's just a fact.
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