Paladins are actually pretty good in a group as Lorraine and Deajay have pointed out. As an Enchanter I always enjoyed grouping with a paladin cause I could go for immediate tash/slow while with a warrior aggro was always more dubious. Playing a warrior has made me appreciate even more just how much warrior aggro sucks. Taunt is borderline broken (I'd say it works no more than 50% of the time even on light blues, and even then the rogue will just jump you in the hate list on his next attack anyway). So basically you need a lot of dex (impossible for my iksar without planar armor) and two proccing weapons and pray that the RNG is kind to you. But yeah every time the shaman slows the mob goes running off to him - that just isn't the case with a Paladin or SK tanking if they know what they are doing.
The problem with being a paladin is that your toolkit is just a lot worse than SKs. This ridiculous dot/hide/cos pulling (don't get me wrong, I've abused this as much as anyone) is indeed classic but it utterly trivializes things. It's just ridiculous that an SK can pull the spore king to the tube room where he can be trioed; when I was playing in the spring people actually camped AT the king's room and it was a lot harder (well anything is harder compared to afking for 25 minutes between spawns).
Also with the fierce competition at the high end pulling mobs fast away from their guards is a lot more important than if you had the time to just clear everything. I actually think that if I could take Cazic with 12 players (60/good gear obviously) even with that retarded death touch mechanism if I had the 2 hours it would take to clear the entire zone and draco and all the golems before engaging; instead its frequently a zone disconnect/wipe with 40.
Meanwhile stuns/off healing/off tanking just isn't that important on the raid scene. I'm not saying its not possible to be effective on a paladin, but its not as easy as an SK.
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