Quote:
Originally Posted by Daldaen
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Isn't an exploit in a game generally used to describe a bug or design oversight that developers did not anticipate, that players use to gain an unfair advantage?
Bug, mobs pathing through walls to get up there usually with no adds. Check
Design intent, trash/adds are supposed to be part of the challenge of the zone however using this location you can ignore much of the challenge they bring. Check
Using this location versus other locations on the floor takes out the possibility of roamers etc. Check
I'm curious how this is such a big difference from an exploit? Not that exploits here seem to be a big deal, they intentionally put back in Multi-Questing and Item Recharging via coding changing, and those are themselves exploiting original developer intent.
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the mobs don't come single because they path through the walls idiot.