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Old 03-14-2012, 07:30 PM
SearyxTZ SearyxTZ is offline
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Dug this up on Steel Warrior because I was curious.

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Agro has been proven, about 10 months ago, to be based on 'potential' damage, rather than actual damage. That was well tested. So, it didn't matter if you missed 10 times in a row, you generated the same amount of agro as if you had hit, for max damage 10 times in a row. The reason the monk pulls agro is because you have a heck of a lot of 'potential damage'.

For what it's worth, the study was done with fairly decent methods using shadow knight agro spells. It convinced me at least.

In fact, if I remember right, it ended up not being based on even the 'potential' damage of the weapon, but on the delay of the weapon, and it follows thresholds (ie, rounding issues). The delay was rounded off to the next 10 (10, 20, 30...).

The original study showed, quite surprisingly, that a weapon with 14 delay had less agro than something with a 18 delay. So, for agro purposes, a 14/14 would be worse than an 8/18 because the 14 was rounded down to 10 and the 18 was rounded up to 20.
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Summary:

Each swing of a weapon gives a set amount of hate regardless of whether or not you hit the mob. A critical hit for 700 damage is no more hate than a hit for 40 damage. It seems that the amount of hate is determined similar to the values used to determine DPS for a given weapon combo. (damage * modifier + damage bonus) Except in this case the modifier is VERY low. IN damamge calculations you will have a modifier of 3-4 anymore, but in hate calculations it seems to be around 1. So damage bonus is a significant contributor to hate. Thus why off hand weapon generates much less agro than primary hand weapons. (Of course being swung less often is also a factor.) As you get better weapons your offhand will perform better hate wise in comparison to your main weapon. THis is why a less damaging two handed weapon can out taunt a more damaging one handed combo.