Quote:
Originally Posted by girth
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A problem I foresee though is if you make ogres immune to the melee interrupts, we won't even need to go in a corner until a push system is implemented, although that would be closer to live then what it is now. =/
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Exactly. So I am looking at an implementation of a reduced effect to the current system for Ogres. I just don't want to make them totally immune to interrupts. I probably need to get on live, and see how much the "push" will interrupt an Ogre, then pattern the adjustments to the current system to replicate that probability of an interrupt happening.
I got 2 finals this week, then I should get some more time to work on stuff.
Haynar