What made melee interrupt spells was the push back.
As stated by a dev IIRC, NPC melee does not push like on Live, so they implemented a base chance on npc melee to interrupt your spell cast. This is horrible though for ogres who are used to backing against a wall or corner, which on live would basically make you immune from push back interrupts which let you cast all day long since you cannot be stunned either unless its a spell stun.
Also, because of the way this works currently, I cannot tell if I can cast through a bash yet or not. I take damage from npc bash but I cannot tell what causes interrupts so yeah its brutal as an Ogre tank currently.
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Girth Matters (Retired)
50 Ogre Shadow Knight
Mugatoo <Center For Ants>
45 Iksar Monk
"You can all go to hell, I'm going to Texas."
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