Thread: Game Mechanics: Damage over Time display
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Old 03-08-2012, 04:28 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Galanteer [You must be logged in to view images. Log in or Register.]
easily done without the message.
Without a message I don't see how anyone would know if a spell was doing the correct amount of damage. Take for example Bard dots, which can be modified by instruments to do more damage, and which recently were ticking more often than they should have been. If you have several dots going at once you're not going to notice if one is only ticking 3 or 4 times. You're also not going to notice if an instrument is giving an incorrect modifier, unless the difference is huge. It's just better to keep it the way it is.
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