Quote:
Originally Posted by nilbog
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This is interesting. I don't know about 52 times a year... as that might mean all of the targets spawn within 2 months, which would be more non-classic than having a variance. Maybe something like.. 2 (7 day) spawns guaranteed over 2 weeks? I'm not saying this will happen, but if it's better than what we have, keeps people entertained, and lessens work for us, it's a good suggestion.
Raiding folks, what potential banes or boons would happen if a system like this was enacted? Speculate.
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Bump. I still think there's quite a bit of interest in something like this to end the madness that is raiding right now. The current system only allows for 2-3 really competitive guilds and the barriers for entry are ridiculous. It's not even enough to track a mob for its entire 96 hour window, because guilds will resort to poopsocking or camping their mains near raid bosses which casual guilds simply aren't willing to do. I don't blame the "big guilds" for doing this because I think the system kind of forces them to do it, but something really should be changed.
Without simultaneous repops, you get spawns spread apart by several hours, sometimes even days, and guilds dedicated enough to know where approximately these mobs are in their windows so they know which mobs to focus on. This way you give a huge advantage to guilds that poopsock and use other similar tactics, because you could realistically poopsock every mob and get a clean sweep (since mobs rarely spawn around the same time with the outrageous variance that we have). There will always be guilds that have the time to do this, as well as guilds that don't have the time to do this. Since not every guild is equally capable or equally willing to poopsock/track for 96 hours straight, you get a system that gives a much greater advantage to the top guilds than we would have ever seen on any Live server. Also just the threat of guilds being able to poopsock discourages competition. I know that I just don't see the point of tracking targets anymore because the last time I tracked VS, one of the top guilds had 30 people near his spawn point at all times. On Live you would have had simultaneous repops on patch days and smaller guilds would get more access to the raid content. When we used to have patch repops here (why don't we have these anymore, by the way?) you'd get the same result: casual guilds performing much better than if they were competing for varianced spawns (for example, we've gotten (from what I remember) Draco, Naggy, Vox, Noble, Faydedar, Inny, and even VS on different patch days, while also getting attempts on other bosses).
Basically with simultaneous repops, VD and TMO would probably still be the top guilds and get the most mobs, but the more casual guilds would get mobs too since they'd actually be able to compete. And yes, I mean "compete", not "have mobs handed to them". I'm not looking for everquest welfare, I just don't think the current system is fair or meritocratic at all.