Thread: Game Mechanics: Undead do not train
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Old 03-07-2012, 12:48 PM
Nizzarr Nizzarr is offline
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Originally Posted by Reikerz [You must be logged in to view images. Log in or Register.]
^ You're not understanding it correctly.

Undead and non-undead mobs in EQ have slightly different aggro mechanics. If you proximity aggro a sand giant and run past some players, the sand giant isn't going to leave you alone until you zone (you have first aggro and therefore substantially higher aggro than anyone else given that no one attacks it). Once you zone, if other players got on its aggro list at all it'll then run to attack them because normal mobs follow a very simple routine: only attack whoever is #1 on the hate list. However if you proximity aggro a spectre and run through some players, that spectre is going to immediately aggro and attack them, even before you zone (the spectre will proximity aggro others even though you have more aggro with initial aggro). In other words, undead mobs care more about just being able to hit something instead of who initially aggroed it. However once you increase your aggro by doing some damage (or debuff etc) to an undead mob, it'll still favor attacking you over anyone else and will no longer stop to attack innocent bystanders (but definitely will return to kill them once the initial aggro zones, it's much easier to get on an undead mob's hate list just from being near it). I'm not sure exactly how much additional aggro/damage is required. It's very low, possibly even just 1 damage before the undead mob will become "stuck" on you.

I'm kind of stumped on how the last part of that works because I have memories of people kiting spectres over me and having them stop to attack me, and also of them running over me without stopping to attack me. It's possible that the developers tweaked undead aggro at some point (especially considering how exploitable it was in certain zones like Oasis) or it has something to do with a golden number of aggro someone needs on the mob before it'll only try to attack him/her.

But at the very least, undead mobs temporarily ignoring initial proximity aggro for other targets in melee range is something the server's been noticeably missing since day one. I just figured it wasn't a very big priority considering its only advantage is as a griefing tactic.
Thats not true, I believe any mobs would transfer aggro if you didnt do anything to them.

Case in point: Fancy the bard.

You think he really zoned those giants to cause grief on sullon zek? no he just proxy aggro'ed them and ran over people to get them killed.

I'm also a firm believer that if you ran stuff over a group, even if they didnt engage anything, mob would add them to their proximity aggro list and come back for them if the guy with more than 1 hate would zone.
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