I think many of the people responding to those favouring option 4 with 'play on a different emu server' fail to understand the appeal p1999 has for us. We enjoyed the core mechanics of EQ - those mainly built around interdependancy and social interation - in spite of flaws which a large proportion of modern game designers would recognise as anti-fun.
As EQ developed, many flaws were ironed out, but many of the core mechnics of the game were also altered. I feel the same is true of many of the other emu servers out there. In effect, what you are suggesting is that we sacrifice core game mechanics in order to rid ourselves of certain balance/quality of life niggles. For people who value the core aspects of classic EQ so highly, I find this rather bizzare.
These seems to be a divide between people who play here to have fun and those who are straight up EQ Classic enthusiasts. And that's fair enough; it's fairly apparent that the developers themselves fall into the latter category. But please note that the people here are simply expressing their preferences - things that would make the server more fun for them on a subjective level - not making demands or trying to tell the developers what to do with their own project. To tell them to make their own server for expressing those preferences is both extreme and absurd.
The above also takes into account the fact that individual views on what constitutes a flaw in the design of classic EQ will vary, though some of the more notable ones seem to be agreed upon by the majority.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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