A steady 150 population is still the highest we've seen for an emulated PvP server. There aren't that many more people out there looking to play classic Everquest PvP in 2012. Using (Blue99 Population / EQ Blue Servers Population) as a reflection of EQ PvE and comparing it to (Red99 Population / EQ Red Servers Population), we're probably doing better than we should.
Not that it matters as the server has already launched, but the only way to poach a significant amount of people from Blue was teams (obviously, with the major issues of teams fixed). This has been beaten to death and if you care to read about, go to the back pages of these forums circa April 2011.
I haven't seen this brought up, but I think there is an issue with raid content not being scaled to population. When it takes 30 people (20-25% of the population online) to kill a raid mob, and guilds have to fend off enemies while doing so, it leads to over recruiting and the death of raid PvP. I'm not really sure if it is a good idea to scale raid content to the population, but the effects of having classic (well, P99 encounters are noticeably harder than classic ever was) encounters on a server with a small population are definitely observable.
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