Quote:
Originally Posted by Zuranthium
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There isn't enough incentive to actually PvP on this PvP server. A higher population would help but, ultimately, most people would rather spend their time in PvE until level 50 and then start with the PvP. There needs to be greater reward for actually killing players. A ranking board is necessary, to start with. I really wanted a Good-Neutral-Evil PvP server as well, there are a lot of interesting dynamics it could bring to the game, but unfortunately that's not what this server is.
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I think that has more to do with population.
I'm certainly willing to fight people at my level (even though I typically get my ass kicked because I'm wearing hobo armor made out of a trashbag and a +1 magic resist ring out of a gumball machine).
Teams wouldn't really change much. It'd just be big ass guild on one side (Nihilum) versus a few normal-sized guilds on other side (Holo, FF, etc). The casual experience would be similar.
I've beaten this to death already but global channels would have the single biggest impact on the server. With the server pop being low, we need it badly. This should have been in from the start. Forum trading sucks and takes away from any sense of in-game economy. New/casual players need to know that other players exist. Higher level players need to talk trash and provide easy incentive for PvP. There is little sense of community as it is disjointed among various guilds doing their own thing and clashing once in a while.