Some things I'd like to add to p1999:
1) Map functionality that:
* imitates every feature of the more modern map window on live, except:
* shows your corpses (date and time of death included) - was this on live?
* removes the position indicators for you and your group on the map
.... note: i hate gps, i always thought the indicators altered the game too much
* allows players to trade zone maps in-game by selling/exchanging them
.... note: i always hated going to mapfiend.com and manually extracting
2) Give some Tracking/Hide/Sneak/etc skill to every class/race combination
* some race/class combinations will have higher maximums than others
* the skill has to be trained by a guildmaster or through use
3) Implement corpse summoners in all of the cities
* keep the cost level-appropriate
* make the cost high enough to justify players who get them manually
4) Boost the defense of unarmored players and increase hand-to-hand damage (non-monks)
.... note: intent of this is to make corpse retrieval a bit easier
.... note: it also increases the value of training hand-to-hand for non-monks
5) Implement non-player wizards/druids in the cities that have limited teleport services
* this is not meant to replace players, but to fill-in for absent porters
.... note: this is to give players another teleport option
6) Lower the level requirements of bind affinity for casters to levels 4-8
.... note: low levels often want binds in low level places, so... (this is something fundamental)
7) Give an experience bonus when players kill different creatures over lengths of time
* grant a grace period where the player can kill consecutively and get the bonus
* it will reward players who move around more
.... note: this is meant to reduce camping, but not prevent it
8) Add the Quest Journal
9) Fix /note bugs (like when it gets large) and add a UI to the /note window
10) Etc.
Some of this is just my attempt at giving non-players some of the capabilities that players have. It's actually a bit more immersive to have non-players that can teleport/summon/etc just like players can. I wouldn't be scared of adding wandering non-player clerics to dungeons, either. You could bring your corpse to them and rez for a price. I bet all sorts of things are possible. I like how guards will help protect players. What would be nice is if they wouldn't ninja steal experience AND were capable of doing their job as opposed to being exploited.
Just a start to some of the things I'd prolly do. Scratching the surface.
I'm not sure about the experience penalty. I'd have to look at it deeper and also look at the design of classes to confirm to myself whether there truly is a imbalance or not. I'm not firm on this.
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