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Old 03-05-2012, 05:47 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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I sent this to Kanras back in August when I was messing around trying to figure this out.

As close as I got to the actual formula being used from the parses on SteelWarrior and Evilgamer.

Hate cap on initial aggro was fixed awhile back.

Original thread here with the links:

http://www.project1999.org/forums/sh...ate+generation

Quote:
Melee Hate Generation

I've run tons of calculations through the numbers in this thread:

http://www.project1999.org/forums/sh...ate+generation

This is what I've come up with. It seems on P99 there is no Cap on initial aggro. Heres an example of how it worked on live:

Duoing in Karnors basement (Shaman and Monk)
Shaman goes to pull, stays out of aggro range
Casts slow runs back to Monk
Monk attacks once or twice and has aggro because of initial hate cap (as long as the slow was first aggro -- would not work if the mob aggroed and was running toward the shaman as the slow would count the full amount of hate)

Using an initial aggro cap of 50-75 hate this is what I got for everything listed in that huge post (weapon damage being the amount listed on the weapon, not what it actually hits for). Also each swing whether hit or miss uses the same calculation:

(Weap Damage + Damage Bonus) * 0.725 = One Hand Hate
(Weap Damage + Damage Bonus) * 1.1225 = Two Hand Hate

Probably not exactly how it was calculated back then but it's gotta be pretty darn close.