Thread: Game Mechanics: Forager cycle script in TT
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Old 03-02-2012, 03:31 PM
nilbog nilbog is offline
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The script fix I wrote ensures the controller npc is still functioning. If it isn't, after a certain time, it depops the faulty one and resets it. The controller npc which is repopped, not the 'fixer', handles the forager (common) and rares (rare) as well as random locations (nw or south), within a random area.

Should have no effect other than making sure the cycle continues. I am very happy to hear it's working though.