Thread: Game Mechanics: Mem blur and HP
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Old 03-01-2012, 03:40 PM
Jomar Jomar is offline
Sarnak


Join Date: Dec 2010
Posts: 470
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You guys keep quoting this:
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'm going to be coding in a mem blur immunity flag, and nilbog or I will go through all the raid mobs, including some epic mobs, to flag them for both mem blur immunity and charm immunity.
as evidence that this mechanic is an exploit, but you aren't quoting what it's in reply to:
Quote:
Originally Posted by ElanoraBryght [You must be logged in to view images. Log in or Register.]
Here's the ones there have been issues with so far. Some of those issues were issues before 1/2, but unresolved petitions regarding raid rules, memblur and FTE make it highly likely they will see the same issues in the near future - and that someone's epic will be affected by it.
Which was an extension of the original post:
Quote:
Originally Posted by ElanoraBryght [You must be logged in to view images. Log in or Register.]
Is it against server rules to charm / mez / memblur epic mobs, and loot epic mobs that you didn't kill / did not have permission to loot?
I am in no way Rogean, but I interpret that as in this specific thread, he is saying that because blurring mobs resets encounter logs (and thus enabling another guild to steal a mob they did not have FTE on/spawn themselves if people present are not running logs/fraps to dispute it, which is the topic of discussion in that thread), he will be patching in a fix (not classic) to flag certain raid/epic mobs as mem blur immune. It seems like his post is far more about preventing griefing/raid interference than preventing the mem blur = complete heal mechanic mentioned in this thread.

In no way does that quote by Rogean read like it means mobs should not be complete healing upon being mem blurred, and I haven't seen any other quotes of GM's making a ruling that this mechanic is an exploit, so until we see a ruling it would seem like mem blurring in VP (a zone where raid interference is allowed) to cause mobs to CH themselves is fair and open game.

Anyway, this is a bug report thread, so it should include evidence posts from the relevant time-frame of the server and such that this mechanic is not working appropriately. I'll let you guys get back to it.
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