Quote:
Originally Posted by mwatt
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The named NPC spawn mechanisms that you referenced WERE largely redone on P99. The AC in S. Ro in particularly was completely redone. Yet, that new mechanism has already been figured out and posted on P99.
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From what I can see in SRo they duplicate the developer comments on the SRo spawn.
On a whole its not a big issue, but from someone who was a compulsive AC camper / theorist
[You must be logged in to view images. Log in or Register.] its certainly not classic to be in Sro and hear CC AC???. OOT was campable, Sro was FFA which is what made it fun to camp imo.
Edit:
I was just putting some data together for pyzjn n I realized that pyzjn and ac have very similiar event descriptions. pyzjn seems to have 5 or so different spawn locations which is how it seemed to work on live.
On live I believe (but cannot prove with hard data) that the AC had multiple spawn locations as well.
ENCOUNTER_DESCRIPTION SROHusamAncientNightfall
MONSTER_1_NAME a_desert_madman
MONSTER_1_NIGHT_NAME an_ancient_cyclops
MONSTER_1_PERCENT 10
MONSTER_2_NAME a_sand_giant
MONSTER_2_NIGHT_NAME a_mummy
MONSTER_2_PERCENT 20
MONSTER_3_NAME a_sand_giant
MONSTER_3_PERCENT 10
MONSTER_4_NAME a_dervish_cutthroat
MONSTER_4_PERCENT 30
MONSTER_5_NAME a_desert_madman
MONSTER_5_PERCENT 30
ENCOUNTER_DESCRIPTION Q2QVarsoonPyzjnMISCmob
MONSTER_1_NAME a_mangy_rat
MONSTER_1_NIGHT_NAME Varsoon
MONSTER_1_PERCENT 3
MONSTER_2_NAME a_brown_bear
MONSTER_2_NIGHT_NAME a_decaying_skeleton
MONSTER_2_PERCENT 5
MONSTER_3_NAME a_grizzly_bear
MONSTER_3_NIGHT_NAME a_restless_skeleton
MONSTER_3_PERCENT 15
MONSTER_4_NAME a_large_field_rat
MONSTER_4_NIGHT_NAME a_putrid_skeleton
MONSTER_4_PERCENT 30
MONSTER_5_NAME a_fire_beetle
MONSTER_5_NIGHT_NAME Pyzjn
MONSTER_5_PERCENT 7
MONSTER_6_NAME a_gray_wolf
MONSTER_6_NIGHT_NAME a_skeleton
MONSTER_6_PERCENT 20
MONSTER_7_NAME a_giant_rat
MONSTER_7_NIGHT_NAME a_dread_corpse
MONSTER_7_PERCENT 20