I see this general topic as an important issue in the light that...
1) If the game creates too many headaches for the developers of this project (which they make little or no money on), they are more likely to quit and spend their time on other things.
2) Rigidly adhering to game flaws, bugs, inefficiencies, or other headaches for the sake of being classic is a flawed line of thinking.
The beauty of this project for both players and developers is that there is room for learning from past mistakes and getting Classic EQ right, not just "classic". Blatantly adhering to flaws is not a healthy or desirable trait... period.
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