yes, like previously stated mobs should run at 20% hp unless they're social and
a mob is in assist range (doesn't have to be an aggroed mob, was enough that
one was nearby behind a wall or so, used that as a ghetto root with my monk
all the time) or if the one on top of aggro list is at lower hp
also, like the druid said, snare should set walk speed to zero, both when they
try to path home after fd/pc death and when they flee
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