sk and pally dont mitigte damage as well as warriors, and when it comes to raid targets you can't go past warrior
grp situations are different though. the mitigation gap can be reduced with spell abilities
sk's have str stealing and life draining abilities to reduce damage (albiet slightly) and self heal
pallies get stuns (from 30+) which prevent damage during stun and interupt those pesky casters. They can self heal (and later on excluding regen, can actually do it almost as well as a druid. both get superior healing Dru at 53 Pal at 57)
as has been noted, sk can fd.
as has not been noted, pallies can lull lines to pull instead of fd
all 3 have there own +'s and -'s
in summary...
Warrior - best mitigation at all times and really the only option for tanking end game velious
SK - Best solo class (fear kite), best snap agro, FD, good dps
Pally - Lowest dps, Heals, Rezes, better snap agro than warrior, stuns, HP/AC buffs (where cleric is not present), lull
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