Quote:
Originally Posted by Messianic
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but without some kind of consistent dps, they're a little more than a magician without a pet in groups.
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True, if you don’t care about stuns and roots. Of these, a magician can only add stuns or roots, depending on the pet he’s going to use, but he can only have one of these at a time and at the expense of pet dps. Not to mention, he won’t be able to directly control these powers, something that will turn more into a nuisance than a benefit for the group.
Wizards can also build groups and replace members in group quickly, by picking up people in separate continents that otherwise wouldn’t bother to take a boat to start a group or replace a group member. Sometimes, this is crucial to make a group or keep the group going.
And when things go horribly bad in battle, a wizard evacuates the group and saves everybody’s skin. A magician says “Mañana!” and gates out.
All of the above translate into extra exp contributions a wizard can give to a group that shouldn't be overlooked.