Quote:
Originally Posted by bluejam
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It'll just bring more poopsocking and KSing back than we currently have to endure. A simple fix to this would be making the big targets spawn 52 times per year at complete random times as proposed months ago - lesser target 72 times or something. This was the best solution anyone came up with in my opinion. It would stop tracking mobs for 24h a day cus it's already impossible to cover multiple windows at once unless you're either boxing trackers or recruited enough unemployed people with nothing better to do. It would also loosen up precamping in certain zones and actually make guilds race for targets instead of say camp out in zone A cus you can evac to zone B for mob B and also have a chance at mob C in adjacent zone C cus it's already way down in window! That and back to more frequent simulated patch days will enhance the health of the raiding scene.
I really don't know why they keep putting up with this broken system. Even if -for reasons I can't imagine- the above mechanics would proof to disbalance the server even more.. what is there to lose? I don't think it's hard to code. Put it up as a beta phase before Velious. If it works for Kunark and Classic, keep it. If not.. go back to the old deal. There're 3 options for people that want to experience endgame content right now (it will change with Velious and maybe that's what the devs simply settled on... burn them out with variance until they quit?). It would still require smaller guilds to track targets and mobilize, but none of them are willing to say, poopsock or precamp in a zone right now anyway, so their chances at even engaging are slim to none as it is.
What bugs me the most is no comment whatsoever why this or that system doesn't appeal to the server staff. There're solutions, but none seem to hold up to their standards?
There's not too much racing going on these days. It's usually the 3 big guilds camped out somewhere waiting for a batphone. It all comes down to who logs on their bard/puller the fastest or has enough unemployed ppl in their guild who can stay up sitting on a mob's spawn point all night. The last Fay, VS and Inny spawns were ridiculously late and I was participating the horrible poopsock.
I doubt this is how the staff envisions competition. Sure, they can say "it's up to the players to create their own raiding environment", but we already have specific rules in place (hell, why not remove the "no training" policy?) to regulate and monitor. Why not fix this from the admin side of things and moderate how guilds can operate on this sandbox. It would save them a lot of headache (well, Amelinda mostly at this point).
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Never considered that solution - it's actually quite excellent. If raid targets with 7 days spawn timers spawned 52 times a year, while targets with 3 days spawn timers spawned 122 times a year and so forth then the strategy of poopsocking would be effectively rendered null because there's absolutely no way of knowing when a mob will spawn (could be minutes after the previous spawn).