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Old 02-23-2012, 02:54 AM
john_savage1982 john_savage1982 is offline
Sarnak


Join Date: Jan 2011
Posts: 234
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Quote:
Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
Because some of us enjoy the competitive aspect of this game. If I wanted guaranteed loot on certain days then I'd go play WoW or some other game.
The competition aspect? What competition? Who can stay awake the longest and organize the longest poopsocking session?

I agree with 1,2, and 3.

1) Simulate server reset.

Classic. If every raid mob is up at the exact same known time then guilds will be forced to choose targets more strategically since they can't dilute themselves across every target. Further, rules should require that in order to maintain right to the spawn then 15 members of your guild be present and must engage the target within 15 minutes of spawning.

I further suggest a non-classic element. I move to add a placeholder mob(s) with variant spawn timer (6minutes-1hour) to raid encounters which, while not exceptionally difficult and dropping no loot, requires the efforts of a raid force of about 10 people to defeat. This will eliminate the possibility of people AFKing at raid mobs in order to hold camps and FORCE them to stay at their computers or risk wiping and losing the camp. Further, if you aren't regularly killing these mobs then you aren't holding the camp for your guild. This change will vastly increase the human time commitment cost of poopsocking, effectively discouraging this behavior (or at least making it annoying enough that people who do continue are doing so by investing their time sitting at their computer ready to act on a short variable respawn.)


2) Disable variance.
Classic. With simulated reset and mobs basically dying within minutes of respawning then all raid mobs will be on the same timer anyways. Again, it forces guilds to choose targets wisely and allows entry of more guilds into the raiding sphere.


3) Ban rule offenders permanently.
Harsh but effective. Imagine if all the members of recent raid guilds were banned for their behavior (which they always knowingly commit despite their bullshit). This would free up room for other, rule-abiding players to enjoy the raid scene. I think if the GM policy was "ban permanently" then people would sure as hell not break the rules.