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Old 05-05-2010, 01:05 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
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Quote:
Originally Posted by Rabkorik [You must be logged in to view images. Log in or Register.]
So if we made our group like so:

Bard
Wizard
Rogue
Shaman
Shadowknight / Paladin / Warrior

Would the Shaman be able to stay on top of heals then?
I'm jealous...I wish I could get 4 of my friends from the old days to come play! Might have one in the bag but I'll believe it when I see it. lol

You will save yourself infinate headaches by including a cleric somehow. You just can't beat their raw healing power and buffs, not to mention rezzes and they only get more powerful as the game progresses. Hell, just having a perma-rezzer at your disposal for 5 people alone, is like gold. Besides, you have the luxury of rolling with a whole crew of RL friends. Why stretch yourself thin with healing when you are about to be in a position to be able to do anything any other group can do, but with just your friends?

Given your setup, as much as I love bards, personally, I would trade the bard for a cleric. Sure you lose your CC and dedicated puller, but SKs are fantastic pullers and have FD. Clerics have the Lull line of spells which can also be used for breaking camps, so you can work around not having a monk/bard do it, even if your tank chooses a war or pally. Actually, pallys get Lulls too, but I think they are lower level than the cleric's.

You lose some of the utility of the bard, but look at it this way...you have a 5 man group with a slot for a 6th you can find from the general playerbase....You will have a much easier time recruiting a bard / monk/ chanter...whatever you want...day in and day out than you will a cleric or a tank. And my experience in the past in this and other games is when you are running a perma group with friends that has a slot or two available, most often you wind up finding someone who plays the same times with you to consistently fill that spot anyway. Who wouldn't want to?