Quote:
Originally Posted by Grozmok
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Strictly from an anecdotal standpoint, I've always observed that four group members were the most efficient. I'm a bit on the fence with adding a fifth for CC/Utility/Clarity, but your mileage may vary.
Main Damage Mitigation (tank)
Main Healer (ideally Cleric)
Main DPS 1
Main DPS 2
The fifth being a floater slot for rotating people out of the group as real life demands or a secondary healer if your main healer is not a cleric.
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At the very least adding a chanter instead of a second dps is going to maintain the xp rate, if not improve it. Haste on the melee alone + nukes will make up the difference. Not to mention clarity and oh shit control.