Quote:
Originally Posted by Autotune
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Rotation Order:
Div, BDA, Taken, VD, TMO, IB
this is on a 1-1-1-1-1-1
Rules:
1) 30mins to engage for the kill
2) can be assisted if you can get the help within the time allowed
3) If you can't engage in 30mins and kill your Ragefire, you forfeit your turn to the next guild on the rotation.
4) If you fail twice in a row, you will be removed from the rotation.
How to get on the rotation:
To get on the rotation, a guild will have to apply to be considered. Then a guild will allow them to attempt to kill a Ragefire. This will be done by a guild willing currently on the rotation spawning the Ragefire for the guild. The applying guild will then a chance to kill the Ragefire to prove they deserve the spot on the rotation. ALL LOOT WILL GO TO THE GUILD THAT SPAWNED RAGEFIRE. If the guild fails, they must wait 2 weeks to reapply for consideration. The applying guild cannot receive outside help to be added and will be bound by all other rules described above. (any attempt to ninjaloot drops will remove the guild from any consideration to be added permanently)
This rotation will allow the guilds with the most completed cleric epics to keep the most, while everyone also obtains a cleric epic at the same rate.
Guilds will not be required to kill a naggy.
Any problems with this?
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Quote:
Originally Posted by Autotune
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you can't abuse it, there is a majority vote for a reason.
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Where does it state majority vote? I see a guild applies for a spot on the rotation, then a guild (any guild) allows them to attempt.
Quote:
Originally Posted by Autotune
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I'm going to leave this up to you guys all now. I laid ground work.
I've attempted to get VD to agree, but seems they've decided to petition for rule changes.
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Way to try to spin my words. You must be referring to this post:
Quote:
Originally Posted by falkun
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You have less ability to manipulate timers with a half hour window than you do with 1hr window that contains a time-zone specific caveat. You are imposing a caveat that by definition manages respawn timer due to geographic location. Why are you excluding the euros? Give everyone a fair shot at getting a shitty spawn time, not just the euro players.
If you want a 1hr window, I can understand that and go with it (not that I have a vote), but I would not advise an arbitrary time zone caveat.
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In it I state I do not have a vote. I have also advocated for smaller guilds more than your proposed set of rules, see below:
Quote:
Originally Posted by falkun
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Give test guilds the same standards as established guilds: you are allowed assistance as long as you stay within the time frame. This would allow smaller guilds the same opportunities as established guilds, no bias between those who already have stars and those who do not (dr. Seuss reference).
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