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Old 02-20-2012, 05:18 AM
SearyxTZ SearyxTZ is offline
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Had not gotten a chance to respond to this thread till now. I didn't bother to read most of it since it's pretty huge, so I'll stick to the original topic.

Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.
Thanks. [You must be logged in to view images. Log in or Register.]

I've already posted a lot about it. I won't rehash what I've already said.

The early xp curve is especially important because it will hook new players if they get through the early levels without too much pain (including those who quit at level 5 and were initially turned off before they became invested), and also tighten the level spread of players towards 30-50'ish (a good thing when your red server population is < 1000 -- you want players to be seeing eachother once in a while).


I also think global channels should go in. Look - there's basically two options for that right now. You keep the zone-specific channels and nobody uses them at all, because there's not enough people on the server to accommodate that. Or you make it global and retain the social aspect that made classic EQ appealing and give players something to do (auction their shit or shoot the bull in ooc) while they're medding for five minutes in between kills.

I'm really happy that this stuff is being considered and hope it goes in. It will be easier to get people playing here.