Quote:
Originally Posted by Daldaen
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Check out East Commonlands. The number of alts there begging for buffs off high levels. From all races, Iksars, Erudites, Wood elves etc. Races that don't even start remotely close to EC.
So they get a port, bind and SoW in 10 minutes and that fear is lost and they all just congregate to the fast exping of "buff me with all your druid buffs thanx"
It was pretty rare to see a non-barbarian/erudite/half-elf/human in Blackburrow. So too was it pretty rare to see a non-gnome/dwarf/high-elf/wood elf in Crushbone. But it happens all the time in P99 cause people know that if they just get a SoW/Bind/Port from a friendly druid they can go wherever they want and not fear travel at all. And thats what most resort to. Sending people like myself tells for ports, binds, and sows.
Which is fine, until those exact people crusade against Luclin for it ruining the 'fear of travel' lol. Or against PoP for PoP books etc.
As for the go to where people exp argument, that just came natural with... better gear + more zones. If you add more zones, there is no way the existing zones + new zones will hold a population and sustain it unless more people join the game to fill those new zones.
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There is a huge difference between players of today utilizing other players/friends/coin for their travelling and levelling needs and the ability for any level 1 to traverse the globe without so much as having earned a single copper or speaking with another player. And again, the idea of that level 1 doing so without any fear of death, repercussion or even time constraint makes the game as a whole less potent than it was before. The Nexus started this trend and PoP compounded the matter exponentially.
The exp argument is not a mere matter of spreading the population too thin because now there's more zones. If the newer zones were on equal footing with their predecessors then this would be a more accurate claim. That was not the case however. Luclin made it so that anyone NOT levelling in the new zones did so at a clear dissadvantage whether it was via the potential item drops or the sheer exp gain potential, and it did so almost from the very first level of the game. The exp modifiers alone made Paludal the premiere choice for anyone over level 10. And again thanks to the spires this zone was readily available to virtually all playable races without even the slightest fear or effort. To make it even more enticing a city that could be bound to and was friendly to all was a mere zone away. The only thing left to complain about was the time it took for unassisted players to get there to which Sony responded with the PoK books which took even that consideration out of the picture.