Thread: Game Mechanics: Social mobs running
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Old 05-04-2010, 08:08 PM
postmoderntease0 postmoderntease0 is offline
Scrawny Gnoll


Join Date: Apr 2010
Posts: 28
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This might be because I played a druid as my primary, and the majority of my leveling was done after Kunark was released, but I know for certain that mobs began to run after dropping below 20%, and more, that druids'/ rangers' snare completely prevented them from running when this took place. MoBs (except undead) would act as though both rooted and trying to run, and therefore could be held in place until finished without also turning to attack. This is why druids and rangers were sometimes desired in dungeons, as they would actually prevent runners from accruing adds rather than only slowing them and making it less likely (although this was part of the purpose of snare when MoBs were above 20%). Therefore, while I cannot say for certain if this was true for long pre-Kunark (because I was a newbie until after Kunark's release), I know it was at least true about a month beforehand.