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Originally Posted by Splorf22
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Also I did a thread earlier and the overwhelming support was for some random server reboots every few weeks. Its 100% classic, adds a few more items to the game, and plus server reboot days are the most fun ever. Legit bragging rights imo.
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I think there'd be more support for an actual patch every once in a while than a random "simulated" server reboot every few weeks. My point is that someone like Rogean would probably need to manually do it every time, and if he doesn't have time to patch the server, I doubt he has time to do that. Not saying it's necessarily a bad idea though! Whenever all mobs popped at once, rare as it happened, I thought it was way more fun and meritocratic and actually did rely on mobilization. Anyone calling it "mobilization" when a mob spawns at 2AM and your mains are already afk/camped near their room is just being silly.
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I know I had this chat with you earlier and that there are some problems with the idea, but I really think we need to implement something where the raid mob shouts to the zone when he gets aggro, and when he's cleared. It's not perfect. It doesn't control kiting or things like that (I guess TMO intended to port back to the zone in, have darkdeath FD/hide/stand up to single pull inny there?) but at least its a huge step in the right direction. The problem we have right now is that encounters are judged on a metric we as players cannot observe.
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Instead of FTE it should really be "first to damage to the point where it starts summoning". In cases where that's really unclear it should just be awarded to whoever's group gets the experience. I don't think there is anything meritocratic about engaging something 0.001 seconds before another guild, but there is merit involved in doing it 5 seconds before, or even a minute before. Note that I'm not supporting KSing - if guild A engages Inny, is having trouble, has him down to 20% but all their DPS is dead (somehow), and they could still plausibly win, then it's not okay for guild B to storm in with 6 rogues and steal the kill, even if their group would get the exp. However, if two guilds are poopsocking something and it's unclear who engaged first, then whoever gets the kill should be awarded it. I think this would cut down on a lot of the work GM's have to do.
I don't think the current rules are adequate and I don't think something as simple as FTE is the best solution. Like you said it requires the players to request GM assistance and in cases of loot that you might turn in for other items and server firsts, the players start to expect the GM's to be "on call" for them when that's simply unrealistic.
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