Eh too many people here seem to think time consuming = challenging.
Mindlessly killing hours of trash in Vex Thal isn't challenging. Nor is running across 20 zones that are all green cons to you.
Generally speaking I like games that challenge me, not ones that I zone in with a max force and 1 shot every single raid mob. Raid events that make me think outside the box, on tanking, healing, positioning, CC, etc.
And Classic - Velious raiding isn't that at all, its stack on resist gear and corner tank. Luclin introduced more interesting events, where you needed bane weapons or there is a sequence of killing you need to do to unlock the boss and whatnot.
Planes and Gates both expanded on that and made raids actually challenging which I liked. But I may be alone in that :/.
Mudflation, meh, its just gear. While I understand not looking at EVERY piece of the gears stats is upsetting to some, most of it was just a transition. You no longer needed to try to max out your main stat in PoP... but now had Mod2s and foci to worry about, etc. It always transitioned into a new piece of gearing that you needed to focus in on as older ones like stats / resists were obsoleted.
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