I seem to recall Sony having the same issues over the coarse of EQ.
Some times you could override AE mezz and sometimes you couldn't.
Not completely sure how it was original from day one, but as it was a common tactic to use short duration AE first and then remezz with higher lvl single target mezz, pretty sure the supposed function is to be able to override ae mezz on each mob without the ae mezz falling on the other mobs before its duration time ends
ie. after the AE mezz has landed on eg. 4 mobs, it should be regarded as 4 individual debuffs
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