Quote:
Originally Posted by Rogean
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[12:58] nilbog: lots good comments in there. notably about scaling it by levels. is that hard to do?
[12:58] Rogean: nope
[12:58] Rogean: could make a formula for it
[12:59] nilbog: like, 1-20 +40%, 30-40 +20%, 40-50 10% ? something like that. seems like most people are NOT concerned with exp after they get high enough, just the initial
[13:00] Rogean: I'd say more like
[13:27] Rogean: 100 - (level * 2)
[13:27] Rogean: comes out to
[13:27] Rogean: 98% at level 1
[13:27] Rogean: 82% at level 10
[13:27] Rogean: 62% at 20
[13:27] Rogean: etc..
[13:28] Rogean: will scale much more fluently
[13:28] Rogean: so theres not such a huge decrease in experience at intervals like level 20
thoughts?
Would you guys want to floor it out at a certain point to maintain some sort of bonus at higher levels?
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hell yes, this would be awesome. the lower levels are the worst part when classes really don't have their unique abilities yet, so i think this is a perfect idea. maybe once you start getting to the 40s have it just go from 20% at 40 and decay down to 10% to level 50 at 1% a level? or 10% at 40 decaying down to 0% at 50.