I think it takes a long while to get a "feel" for a cleric in groups.
Until 24 I felt like I was just constantly up and down firing off little heals on tanks who were getting doubled for nearly as much as my heals hit for. Once you hit 34 though, you get superior heal (which druids and shamans don't get until after 50) and you stay way ahead of dru/sha in the healing game forever. CH at 39 is a gamechanger, but doesn't really shine until you're healing tanks who are up over 2000 hp with your buffs (which also don't really get too nice until 44+, imo). Then at 51+ you keep getting upgrades compared to the other healers, with faster and more efficient heals than superior heal.
As far as soloing undead, you'll do very well at it for most levels. There will be points where your best undead nuke just isn't packing enough punch to deal with stuff that you want to kill... 39-44 is the worst. But if you're just doing it while you wait to find a group and not really to solo for xp, you'll be just fine.
I had a lot of fun with my cleric. My only two complaints about him were not directly about clerics:
1. Too many groups like to pullpullpull until you're at 5% mana... then only let you get back up to 20% before they pull again. And then when you get an add or bad luck or whatever, you don't have the mana to keep everyone up. People just can't get it through their thick skulls that the xp is just as fast if the group lets you hover at 70% mana or 10% mana, except that if you hover at 70% you have mana to spare for oh shit moments.
2. Group xp is pretty lackluster. I solod most of 19-39 in unrest with my cleric and found that I was earning much faster xp solo in there than I did in all but the very best groups. Plus I never had to worry about travelling to groups, spending any time at all /lfg, etc., while solo. I'm thinking that this was partly because most people just don't put 100% effort into groups, but also because I was usually grouped with people 5 levels higher than my cleric... and that really eats up your xp.
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