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  #69  
Old 11-20-2009, 03:21 PM
Tenudil Tenudil is offline
Orc


Join Date: Oct 2009
Posts: 41
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Sorry for the poor grammar and wall of text in advance.

Aeolwind could we get a copy of the current Attack.cpp file the server is using to look at that changes made to increase player hit rate to see if they affect NPC hitrates in anyway. The real problem will lie with NPC hit rates now, if this mitigation code is implemented.

From my limited ability to decipher the code, if its the same as stock, just changing the NPCBonusHitChance to a single digit value or even zero would change the hit rates to values a lot closer to what i remember from live. A multiplier for the level check of the defender might be in order here to keep mob hit rates vs casters, leather, and chain classes at a higher level then tanks. I have no experience with how often a non plate class should actually should get hit though. Maybe something close to the ratio of the defense caps of each class. So for a caster class which i *think* caps at 150 or so an effectve level of ((150/210)*players level).

One odd thing i do see is that you seem punished by leveling on the mitigation side of the code. This isn't too bad as long as you are getting increases to your AC each level. However, Defense caps at lvl 42 for tanks and after that level the only AC increases you get are entirely from gear. Also being classic, you are generally leveling on the same mobs from lvl 40ish to lvl 50 so you are likey to start getting hit for full damage by the same mobs more often as you level, which from my personal and anecdotal experience doesn't sound correct. I would guess a tank might have 750-775 ac at lvl 40 and top out from planar gear at somewhere between 850ac and 900ac at 50.

This will probably be balanced out somewhat or entirely by the actual chance of being hit going down more at lvls 42-50 though. However, on live from my experience and reading stories about people deleveling themselves, the chance to be hit seems to be based mostly or entirely on the Defense skill of the person being attacked and not the characters level. This would suggest that from 42 to 50 there was likely little or no change in a mobs chance to hit a tank. But, again you were generally leveling on the same high 30's and low 40's mobs so the chance to be hit didn't go up in most non raid situations.

Thank you Haynar, Aeolwind, and all the other Dev's out there. A bandaid fix that gets the game playable now is much better then waiting much longer to get it perfect the first time.