Quote:
Originally Posted by Kriven
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I've grouped with a bard and ranger before and dear god, the pulls were great but the XP penalty was a killer.
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Cleric, warrior, rogue, rogue, enchanter, shaman
vs.
Cleric, troll SK, rogue, ranger, enchanter, bard
The latter is going to need like 20-25% more xp for everyone to get 1 level than the former needs. That's not a difference you are going to "feel." You would need to keep an eye on % of level earned per hour with each of those groups in order to tell there was an xp earning difference.
But you state that the pulls were "great" in the group with the hybrids. Personally I wouldn't pulling in a group "great" unless it was at least 20-25% more/faster than "normal pulling."
And just for fun, let's compare a bit more.
Halfling cleric (.95), halfling warrior (.855), halfling rogue (.8645), halfling rogue (.8645), enchanter (1.1) , barbarian shaman (1.05)
vs.
Halfling cleric (.95), Troll SK (1.68), ranger (1.4), barbarian rogue (.9555), enchanter (1.1), bard (1.4)
5.684
vs.
7.486
Pros of former relative to latter group: 31% faster xp. Halfling rogue will outdamage ranger. Sham slow and melee buffs are better than bard/ench slow and melee bufs.
Pros of latter relative to former group: Tank has better aggro, more hp, more damage, SK spells, FD-pull potential, troll regen, slam. Ranger has an interesting mix of dps, tanking, and cc potential, though shouldn't really be relied on for any one of them too heavily. Barbarian rogue has better damage and slam compared to halfling rogue. Bard is tough to nail down... potentially allows ench to do massive dps with charm, significantly increases party mana and hp regen, and fills in a bunch of little gaps in CC, debuffing, buffing, and maybe DPSing.
Which group is better overall? Can you tell? Because I sure can't.