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Old 02-09-2012, 10:25 PM
ShadowWulf ShadowWulf is offline
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Join Date: Mar 2010
Location: Los Angeles, CA
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Quote:
Originally Posted by sbvera13 [You must be logged in to view images. Log in or Register.]
Rangers are a DPS/Control combo. They do this with root and snare, and incredible aggro control. I can pull of an enchanter who's charm just broke without half trying, and either drag the mob away from group and root park, or hold him long enough to regain CC. I can peel off healers and nukers the same way. I can grab aggro and offtank at will to split incoming damage and reduce pressure on the MT, and release it just as quickly by rooting and stepping away just long enough for MT to regain aggro (or using Jolt come Velious and lvl 55). While a ranger is no tank, it CAN take significant hits, so it can do all this without risking an instant facesplatter like an enchanter would if CC fails. I can even MT in the right group, not by virtue of damage mitigation, but by controlling the mobs enough that I never have more then 1 hitting on me at a time. I can even aggro tank while taking no melee damage at all, by snaring the mob, running in small circles, and using spells to hold aggro extremely well (this assumes an open, cleared area is available). And when all this is done or in places it's not needed, I'm back in melee delivering pain again. No other melee class has this flexibility. I think that's more then worth a little lower DPS compared to a rogue.

Nobody bothers to notice that they have this ability, though.
Except for the Melee tanking you just described a Druid, who can out heal out travel and out buff a ranger while usually doing comparable DPS unless the ranger has dumped a ridiculous amount of Plat on gear.
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