The groups I've had up to this point have been a bit of a mixed bag. The thing for me is that a group is (usually) less risk with the potential for better payoff (ie, named spawns and drops). I can often times gain solo exp at a faster rate but generally can't hold named spawn locations unless I've already outleveled most of the immediate area in which case I'm no longer maximizing my exp gain anyway.
The big issue I've had with groups thus far is that many players either don't remember or don't stick to tried and true EQ formulas. Namely, they don't let the tank grab aggro before going in with swords flailing and spells blazing.
No nukes before 70%!
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