The patch (from the Everquest entry in WineHQ.com) is:
If you are running an older version of EQ with a non-official server that does not use the exact dll above, then you will have to use this method.
Add this line:
pCaps->MaxVertexBlendMatrices=0x4;
In file:
(your wine source directory)/dlls/d3d9/directx.c
At function:
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVIC E9 iface, D3DCAPS9* pCaps)
Before returning (return hrc;), line 176 (as of 0.9.55)
Build wine as usual and happy Everquesting
Regards,
Mg
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