From what I remember a small subset of aggro mobs (undead mostly) would stick on anyone you drug them past regardless of what that person was doing assuming you had done no damage. So if I aggroed a skeleton (or ghoul, mummy, spectre, etc) I could run past someone and instead of chasing me the mob(s) would turn and beat on the new person.
Now for mobs that are aggro but do NOT follow the undead aggro anything view, this works a little different. If you aggro that mob and then run it past someone they get proximity aggro. The mob will not immediately turn and beat on them, but they are now on the mob's hate list. Now if the person who just got proximity aggro then generates a ton of aggro by healing someone or by being healed a large amount, for instance, they could move up the hate list and have the mob turn and come back for them or the person that healed them.
If that makes sense?
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