Quote:
Originally Posted by xorbier
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Raid encounters are regulated!?! WTF
As a newer player finding this out I must say I'm extraordinarily disappointed. I had such high hopes for this server and to find out it's political on who gets what mobs in the end is just ridiculous. In the old days the good guilds competed and the competition was so much fun! Sometimes you got to the mob first, sometimes you didn't, that was the fun of it!
To the previous poster who talked about fairness, you should know that's the same idiotic thinking that has led to lead to socialism and tyranny in the world. Everything's fair and equal in Cuba and China right??? I'm sick of people wanting things to be "fair" and "equal". If you work hard at something you should have the right to receive the fruits of your labor. It's a very naive way of thinking and although you may have the best intention, remember the path to hell is paved with good intentions.
I truly hope the server is not regulated like this and these are just rumors. I had such high hopes.
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They aren't 'regulated' in any sort of political sense (ie: no rotations or anything like that).
There are simply some guidelines to help adjudicate disputes. Specifically, a raid that is 'first in force' gets a short (30 min) time window to engage the target. First in force is defined as 'having 15 players in zone'.
So, the guild who is fastest to mobilize and get 15 players into the raid zone gets an uncontested 30 minutes to engage the target. If they dilly dally around and don't engage in 30 minutes, they lose their 'claim' on the target and any other force can engage it.
Usually this sort of policy helps prevent griefing and limits the amount of petitions and arguing involved in the (often) ugly race for contested raid targets. Basically this policy rewards quick mobilization, and helps prevent tactics like leapfrogging or 'alpha strike' KS'ing which often occur in a totally 'free-for-all' raid environment. In other words, it favors guilds who are organized and can mobilize quickly, and dis-favors guilds who prefer to use underhanded tactics like leapfrogging and training.