Thanks for all the tips and feedback.
I ended up working a similar system compared to "Handulls". I key bound the first person camera angle with "J" and then key bounded the third person 360 degree without changing the characters direction with "K".
In the end i just had to get a little creative and with some practice it will serve the same purpose for my initial intentions of being able to see whats behind me while i pull and or watch my self fighting a mob.
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