Thread: SWTOR Launch
View Single Post
  #104  
Old 01-25-2012, 04:40 PM
Wenai Wenai is offline
VIP / Contributor

Wenai's Avatar

Join Date: Oct 2009
Location: Halifax, NS, Canada
Posts: 1,083
Send a message via MSN to Wenai
Default

So hooked to this game. I am currently playing on Krayt Dragon, dunno if any peoples here are playing there or not.

Currently have:

50 Sorcerer - Basically my main. Has near full set of Champion (Missing 2x Relics, Boots, and a Hat).
37 Mercenary - Started and planned as my main. I really wanted to be able to play a healer and I felt that the Mercenary Healing system was just not as easy at the Sorcerer's healing system. The non-linear regeneration rate for the Bounty Hunter works fine for DPS but can get annoying as a Mercenary. Maybe I should have stuck it out further to get further up the healing tree but I just didn't enjoy it.
23 Assassin - I started this character as a PVP only type of character. I leveled up to level 15 and got my ship so I could do space combat AND PvP to level it up. I then found out that your Valor Rank can't be higher than your actual Level and stopped playing the character. I couldn't bear the thought of doing Balmorra again.
17 Vanguard - I just wanted a character on the Republic side and Vanguard/Powertech really interests me. It has been fun but I am busy with other characters at the moment.
15 Operative - Two friends and I all made Imperial Agents and we all chose Operative as our advanced class. We are leveling these characters only together. It has been pretty funny and a blast thus far. We just run the flashpoints three or so times in a row to get gear hah.


Overall I didn't expect to enjoy PvP but it has been a ton of fun. When you play a class that is useful at Huttball (ie. Not Tracer Missile n00bs, Not Operative Stealth BS n00bs, etc) it is actually a blast. As a Sorc I can bubble and heal as well as sprint to open areas to accept passes, sprint to open areas to pull ball carriers to safety when they aren't smart enough to see a pass etc.

My only real complaints at the moment are that new Ilum is no better than old Ilum. The new ilum (at least on my server) still has no fighting, and it makes the daily incredibly tedious to get. The old ilum had no fighting, but the daily was too easy. Neither were the right solution, but lets hope they find something soon so that Ilum just doesn't die out. On my server, the republic are so badly outnumbered, that basically no one on the republic side even tries to complete their daily. The Empire is basically left to collect these stupid boxes all day, or hope a few unknowing Republic players stroll into Ilum unaware of the faction imbalance.

A lot of the things I didn't like are actually being changed in upcoming patches such as the change to top end gear mods. They advertised this "Orange Armor" system to allow you to look like whatever you want and still have great stats, but the part they left out is where you are gimped because you have to use 51 grade armorings instead of the 56 or 58 armorings that your PVP/PVE Raid gear has. Apparently from what I have heard, they are going to allow you to take out item armorings from these PVP and Raid gear and allow you to slot them into any orange items you want.