
01-22-2012, 08:05 PM
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Kobold
Join Date: Jul 2010
Posts: 176
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Quote:
Originally Posted by Uthgaard
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I said that in my first post. Item recharging is correct and accurate, the only thing that's making it cheese out encounters is the amount of plat in the economy allows them to be used freely and without consequence. Guild banks now exceed 7 digits of plat. Raising the recharge prices to be prohibitive but not so much that it's never done, would leave the charged items available for use in times of need, but not function as crutches to defeat an encounter by themselves; and at the same time gradually remove the plat from the economy.
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Not classic!
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