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Old 01-22-2012, 07:28 PM
Dravingar Dravingar is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Before the dupes in question, black sapphires for example were only 1k. As money enters a server, there becomes a disparity between the amount of time required to obtain an item, and the amount of time required to gain the money equivalent to its value.

This results in new players having a significant disadvantage, as evidenced by the earlier posts from new players, and also in players choosing not to farm certain items anymore due to the increased opportunity cost, and increases competition for items whose value has changed the least relative to the value of the currency. More simply stated, not all prices will rise equally and some items will lose sufficient value that they are not worth acquiring. This redirects competition into few scarce resources.

The cause and effect from coin to player requires some individual reflection on the flow within the dynamic. It's not a simple thing that can be explained to someone in a few paragraphs and understood.

The issue with having large amounts of cash injected into the server is that it causes many side effects, the most observable being item recharging, a well-known, valid activity turned into a problem that trivialized raid encounters, due to the widespread availability of plat.

Vendor based tradeskills such as smithing and jewelcraft become devalued as the resource required to level them becomes more available. The list goes on.
The reason why black sapphires went up so much in price is because of the VP turn in ate a BS for every keyed member which caused an even bigger desire for them.

Also for the person saying 1million pp items were selling in EC you are right, it was one the pre nerf fungi stick. Nothing else sold anywhere near that high.
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